WIJAYA, W.; MARYANTI; PARERA, A.; YANSA, H. GAMIFICATION WITH SOCIOCULTURAL RELEVANCE: DESIGNING A SERIOUS GAME BASED ON NUSANTARA FOLKLORE FOR HISTORY LEARNING. Journal International Inspire Education Technology, [S. l.], v. 4, n. 2, p. 198–214, 2025. DOI: 10.55849/jiiet.v4i2.1024. Disponível em: https://ejournal.staialhikmahpariangan.ac.id/Journal/index.php/JIIET/article/view/1024. Acesso em: 16 jan. 2026.