Focus and Scope

Journal International Inspire Education Technology (JIIET) focuses on the study, development, and application of contextual, inclusive, and culturally-responsive educational technologies. The journal highlights the transformative role of technology in supporting personalized learning, inclusive education, and local wisdom integration within diverse educational ecosystems across the globe. It seeks to bridge the gap between global innovation and local relevance by promoting educational technology research that is sustainable, ethical, and aligned with the values of equity, diversity, and digital citizenship.

JIIET welcomes original research articles, systematic reviews, conceptual frameworks, and practical case studies on the following topics:

  1. Contextual Educational Technology in Marginalized and Underserved Areas
    – Including rural, remote, indigenous, pesantren, and 3T regions.
  2. Culturally-Responsive Learning Technologies
    – Integration of local wisdom, language, and culture in digital learning environments.
  3. Inclusive Technology for Special Educational Needs and Neurodiversity
    – Assistive technologies and inclusive design for diverse learner profiles.
  4. Islamic Educational Technology
    – Innovations in learning technology grounded in Islamic values and educational philosophy.
  5. Green and Sustainable EdTech
    – Environmentally responsible and energy-efficient educational technologies.
  6. Artificial Intelligence and Adaptive Learning Systems
    – Personalization and intelligent feedback for learner-centered education.
  7. Microlearning and Modular Learning Platforms
    – Short-form, flexible, and mobile-first educational technology.
  8. Gamification and Serious Games with Sociocultural Relevance
    – Learning games that embed local narratives, values, and traditions.
  9. Digital Ethics, Cyber Wellbeing, and Digital Citizenship
    – Promoting safe, responsible, and ethical use of technology in education.
  10. Augmented and Virtual Reality for Experiential and Immersive Learning
    – XR technologies in simulating real-world educational experiences.